AI Insights · Timothy · December 2022
Top 5 3D Anime Games in Oceania Q4 2022: Performance Overview
In Q4 2022, leading 3D anime games in Oceania exhibited diverse trends in downloads, revenue, and active users. Discover the performance insights for the top 5 titles.
In the fourth quarter of 2022, the top 5 3D anime games on a unified platform in Oceania showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Hero Clash:Catch the Thief from 9z Games (HK) saw significant growth in weekly revenue, starting from a modest $131 in late November and peaking at $24.6K by the end of December. Weekly downloads also showed a notable spike, reaching 70.9K in early December before tapering off to 23.4K by the end of the month. Active users increased substantially, peaking at nearly 112K mid-December before slightly declining to 85.9K.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. maintained strong weekly revenue, with a significant peak at $548K in late October and another surge to $375K in early December. Downloads remained relatively stable, fluctuating between 3.5K and 6.5K. Active users consistently stayed above 96K, reaching a high of 111K in late December.
GODDESS OF VICTORY: NIKKE from Level Infinite experienced a robust start with $299K in revenue in early November. However, revenue gradually declined to $60.2K by the end of December. Downloads saw an initial high of 20.3K but dropped to under 2K by the end of the quarter. Active users followed a similar pattern, starting at 23.5K and ending the year at 12.6K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. had fluctuating revenue, with notable peaks at $120K in mid-October and $142K in late December. Downloads were relatively steady, ranging from 1.9K to 4.8K. Active users showed a gradual increase, reaching over 41.7K by the end of December.
Path to Nowhere by AISNOGames had a modest performance with revenue peaking at $29K in late October and then declining to $8.1K by the end of December. Downloads dropped significantly from 8.9K in late October to just 450 by the end of the quarter. Active users mirrored this trend, starting at 7.9K and ending at 5.7K.
These insights highlight the dynamic nature of the 3D anime games market in Oceania. For more detailed analytics and trends, visit Sensor Tower.